Set: Morningtide Type: Tribal Sorcery — Rogue Rarity: Rare Cost: {5}{U}{U} Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue
{G}: Vaevictis Asmadi gets +1/+0 until end of turn
Set: Digital Hazard Card type: Digimon Rarity: Secret Rare Digi type: Holy Warrior Play Cost: 15 Form: Mega Attribute: Virus Digivolve Cost: 6 Digivolve Cost Level: 6 [When Digivolving] Delete all of your opponent's Digimon with the highest DP
Set: Sun & Moon: Black Star Promos Type: Colorless Rarity: Promo Retreat cost: 1
Zombicide Green Horde No Rest For The Wicked Arena League 2004 Set: Morningtide Type: Tribal SorceryIn some places, dark magic seems to permeate the ground itself, corrupting everyone and everything. It can be the consequence of a necromancer ritual, a desecrated sanctuary, or the recent manifestation of otherworldly forces, among others. In such areas, infected animals gather like moths to a flame. Zombies are almost immortal. And above all, scourges like necromancer dragons may claim the place as their wicked nest. From then on, nature itself