My upgrade goals are: Add even more enchantments with a focus on self-sacrifice Add more support cards to Anikthea to trigger her ability more Add token support cards, most notably populate Start upgrading the lands This precon was by far the hardest to upgrade because Enchantress is so popular and its card pool is so robust that it's hard to narrow down what cards to add to the deck, but we finally got to a spot where I was happy with
Most of Phelddagrifs abilities are a better deal for its controllers opponents than it is for them, meaning a player using this Bant commander has likely designed their deck to work with others, and in some cases its a straight up group hug deck
This card, numbered 173/165, isnt just a Pikachuit's a dazzling piece of art that captures the electric charm of everyones favorite mouse
In general, when looking at power level, I considered the overall game plan, the synergy of the 99 with that game plan, things like interaction, ramp, mana base and card draw, the commander, and the power of the remaining stand-alone cards