A Realm Reborn Bahamut, Warden of Light Braska's Final Aeon Esper Terra Ifrit, Warden of Inferno Phoenix, Warden of Fire Ride the Shoopuf Shiva, Warden of Ice Sidequest: Card Collection Sidequest: Catch a Fish Sidequest: Hunt the Mark Sidequest: Play Blitzball Sidequest: Raise a Chocobo Sleep Magic Stuck in Summoner's Sanctum Summon: Alexander Summon: Anima Summon: Bahamut Summon: Brynhildr Summon: Choco/Mog Summon: Esper Maduin Summon: Esper Ramuh Summon: Fat Chocobo Summon: Fenrir Summon: G.F
This is by far the best dungeon commander in the game, even if dungeons are only an auxiliary part of the main game plan
Outside of those specific sneaky decks, Arms Race will see some amount of play too, especially as it isnt limited to only creatures
4 Blade of the Bloodchief 2 Forest 1 Stomping Ground 4 Basking Broodscale 4 Eldrazi Temple 2 Cavern of Souls 4 Writhing Chrysalis 1 Springleaf Drum 3 Wooded Foothills 4 Kozilek's Command 4 Grove of the Burnwillows 4 Malevolent Rumble 4 Walking Ballista 4 Ancient Stirrings 4 Glaring Fleshraker 1 Vexing Bauble 1 Haywire Mite 1 Soul-Guide Lantern 2 Boseiju, Who Endures 2 Emrakul, the Promised End 4 Urza's Saga 1 Nature's Claim 1 Gemstone Caverns 2 Damping Sphere 1 Vexing Bauble 1 Pithing Needle 2 Dismember 3 Thief of Existence 1 Grafdigger's Cage 3 Pyroclasm With new cards showing up, new decks being built, and the most popular deck archetype occupying less than 20% of the total metagame, it looks like a great time to be playing Modern