To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
Fevered Visions A Howling Mine effect and a payoff in one, this staple of Shadows over Innistrad Limited seems good in the context of this list
One positive is that self-mill effects tend to be much cheaper than actual card draw, meaning you can access a larger chunk of your deck earlier in the game
Creatures that enter the battlefield attacking were never declared as attackers, so they won't count toward melee's effect